After saving an entire world. . . three, actually. . . it's no wonder Max can't seem to get settled back home in Madison, where the most daunting threat is ending up in remedial gym if he can't climb a rope fast enough. Then a new kid named Wayne rescues Max from the school bullies, and a new option for adventure appears. Wayne says he's from the magical world, the Magrus, and that Max is needed there. He can go back and be the wizard of his dreams! But when Max opens a portal between the two worlds, he finds out that things are not what they seem. A powerful storm starts turning the residents of Madison into monsters and Max's friends into characters out of a game. Then Max learns that the Maelshadow, a being of pure evil, plans to use the portal to invade the planet and make it his own. Can Max and his motley crew put a stop to his plans? Or has this spell caster's luck finally run out?